You can print words or a symbol to represent the classroom reward (for instance, a sun to represent recess, or popcorn to represent a movie, etc). You can fill an entire card with a symbol in each box and, on good days, have a representative scratch off a random box to see what that day's reward will be.
Or you can use the technique from The Tough Kid Toolbox: Make a lottery ticket with spaces for each day of the week. Hide a reward on one or two of the boxes. On great behavior days, decide that students can receive the reward in that day's box. A representative can scratch it off the day's space and see if the reward is won that day. If not, keep encouraging them to continue their good behavior because a reward is imminent.
On poor behavior days, you can scratch it off to reveal if students missed an opportunity for a reward. This can help if you're trying to help reinforce particular behaviors with the entire class. The book suggests adding two "reward days" in a row occasionally because students can begin to anticipate that, if there was already a reward scratched off that week, they're in the clear and no other rewards are available for good behavior. Surprise them! Perhaps if the lotto ticket reveals a reward they missed, that will help keep them accountable for their behavior.
Here are a few other ideas related to scratch off tickets in the classroom:
- use them for behavior intervention called "Response-Cost" Lottery
- use them for review activities, to hide and reveal answers and predictions
- use them as a homework incentive
Have fun with these! How else could you use scratch-offs in the classroom?